zaterdag 22 oktober 2011

THE RULES WE CREATE TO PLAY THE GAME


SIX HAIKU REFLECTIONS ON THE RULES WE CREATE TO PLAY by Dwight Isebia





NONSENSE AS CREATION

What most resembles

creation is what we see

as utter non sense



TRUE FOR SOME

Truth for some is what

they want to feel, for others

what they think they know



THINKING

Thought for most is what

rules the brain, for some that which

sets rules for a game







TOOLS CALLED RULES

Rules are meant as tools

enabling those who play to

know who wins the game



KNOWLEDGE AND FACT

Knowledge is the stock

of facts available, while

wisdom values fact



WISDOM

The wise is detached

and refuses to accept

gravity as fact



SIX HAIKU REFLECTIONS ON THE RULES WE CREATE TO PLAY by Dwight Isebia





NONSENSE AS CREATION

What most resembles

creation is what we see

as utter non sense



TRUE FOR SOME

Truth for some is what

they want to feel, for others

what they think they know



THINKING

Thought for most is what

rules the brain, for some that which

sets rules for a game







TOOLS CALLED RULES

Rules are meant as tools

enabling those who play to

know who wins the game



KNOWLEDGE AND FACT

Knowledge is the stock

of facts available, while

wisdom values fact



WISDOM

The wise is detached

and refuses to accept

gravity as fact














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