SIX HAIKU REFLECTIONS ON THE RULES WE CREATE TO PLAY by Dwight Isebia
NONSENSE AS CREATION
What most
resembles
creation is
what we see
as utter non
sense
TRUE FOR SOME
Truth for
some is what
they want to
feel, for others
what they
think they know
THINKING
Thought for most
is what
rules the
brain, for some that which
sets rules
for a game
TOOLS CALLED RULES
Rules are
meant as tools
enabling
those who play to
know who wins
the game
KNOWLEDGE AND FACT
Knowledge is
the stock
of facts
available, while
wisdom values
fact
WISDOM
The wise is
detached
and refuses
to accept
gravity as
fact
SIX HAIKU REFLECTIONS ON THE RULES WE CREATE TO PLAY by Dwight Isebia
NONSENSE AS CREATION
What most
resembles
creation is
what we see
as utter non
sense
TRUE FOR SOME
Truth for
some is what
they want to
feel, for others
what they
think they know
THINKING
Thought for most
is what
rules the
brain, for some that which
sets rules
for a game
TOOLS CALLED RULES
Rules are
meant as tools
enabling
those who play to
know who wins
the game
KNOWLEDGE AND FACT
Knowledge is
the stock
of facts
available, while
wisdom values
fact
WISDOM
The wise is
detached
and refuses
to accept
gravity as
fact
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